Such as their favor goes into the same favor pool, if you were to switch Gods in one of those cities youd lose all your favor in the other as well. If I have two cities both worshipping Hera for example it doesnt make any sense to me that they are connected. I also think that each city that worships a specific God should have its own favor system. I suppose if you wanted to clear a ton of enemy biremes Hydra with a 10% attack boosts would be a great way to go. For example, if you did 2000 pop of Hydra and 200 pop of any other ship, Hydra are about 20,000 attack or defense points higher, Hydra are more effective fighters per population than any other unit but its not worth it to build them because you can't use them to work as a team very much. I think its a really unhelpful situation because mythical units are so powerful but you most likely can't support your allies with them. This would be much better for newcomers and returning players because they could figure out all the important controls and the most effective ways to go about the game.Īnother suggestion and some of you may disagree with this, is to optimize the Gods and favor system. You could even do one where its just a single player playing against AI opponents.
I do think an offline version or a version where you have 50 players in an alliance playing against AI opponents that are a bunch of different alliances would be exciting. At some point even trying to get BP for culture points can make me question if the game is worth the time I have to put into it. If Grepolis made a server where everything from building speed to unit speed was much faster, I feel that it would be more exciting. The point of the game is to have battles back and forth, see what a real war looks like on a large scale. It takes days to weeks to build up a decent fighting force if you don't gold. In the past I have often not stuck around very long in many worlds. There's only so much you can do to protect yourself at that point and potential enemies knowing exactly when that shield will disappear is extremely disheartening.Īnother thought that could seriously improve grepolis is to make everything faster paced. I just got back into grepolis and my first world back I had a guy ranked top 50 in the server putting me in revolt within an hour of my shield dropping. One of the other things that I think is an extreme negative is that on the browser version of grepolis players can see the exact time beginners protection drops. One of the frustrating parts for me is that I do not want to join a world where people have weeks to months of a head start. It is fun to make new allies and find ones that work together well. It seems kind of boring always playing with the same people. I do not have a group of people I go from server to server with nor do I really want that. Ive been on EN servers until now, I've played here and there for several years. I don't know many players anymore, so I join alliances of hopeful newbies, try my best to solidify them, and get splattered within days. Rejoined a few years later and now play only occasionally and half-heartedly. Heck, I started in 2009 and quit because it was TOO hard (using horses to farm the villages? So much fun but terribly time-consuming). Old school players like myself move on organically, and the game gets smaller and smaller. The gathering of resources and the gathering of gold has gotten so easy over the last 11 years that if you're good at it (and most of the remaining players are very good at it) newer players don't stand a chance coming out of BP, and this is compounded by the small alliance size and groups of friends that move from each new world to the next effectively blocking any chance the new folks can learn squat before being steam-rolled. That is, back in the day when Grep was the MMO of the year. It used to be so very challenging to play.